Work I did For Spiral Episode 1 for IOS, it was a really fun project and I learned a great deal from it.
My main roles in the project were creating 3D assets to match the existing Spiral Art style where needed, As well as Creating diverse environments for the player too explore.
I worked on almost all the chapters in Spiral Episode 1, I have complied a few screenshots of some of the work I did on the project below.
Software Used:
- 3Ds Max
- Photoshop
- Xnormal
- UE3.
Similar to the grapple set, this grapple was a custom grapple for the warehouse level in chapter 3.
This was a set of modular meshes that could be quickly and efficiently placed where needed by the level designers, Each piece was created for a type of geometry for example: one for a horizontal wall and another for a vertical wall ETC.
This is an example of the modular creates, this was set up to easily create multiple crates and containers quickly, these can be found through out spiral but mainly in Chapter 3 – warehouse level.
News Stand which is found through out the spiral world.
This is the backing plate for the terminal in chapter 6.
This environment was given to me to me part completed, my task was to add the missing geometry to the level and finalise it. in this screenshot everything is my work except the walls.
This environment was given to me white boxed, my task was to visualise and build the entire environment from Scratch, All the assets here have been created by me.
This environment was given to me to me part completed, my task was to add the missing geometry to the level and finalise it. From the screenshot above i responsible for the support pilars and train tracks.
This environment was given to me to me part completed, my task was to add the missing geometry to the level and finalise it. in this screenshot everything is my work except the walls.
This environment was given to me to me part completed, my task was to add the missing geometry to the level and finalise it. From the screenshot above i responsible for the Gate Pilars, the floating hologram parts and there bar structure, Railing and stair textures / meshes and distance building meshes and train tracks.
This environment was given to me to me part completed, my task was to add the missing geometry to the level and finalise it. From the screenshot above i responsible for the Gate Pilars, the floating hologram parts and there bar structure, Railing and stair textures / meshes and distance building meshes and train tracks.
This scene was handed to me unfinished, my job was to populate the scene and finalise it, from the above screenshot All the addon detail meshes around the wall, the crates and the Crane grapple operation Terminals were created by me.
This scene was handed to me unfinished, my job was to populate the scene and finalise it, from the above screenshot the crates where created by me as well as the details found around the walls of the warehouse and the Crane grapple operation Terminals.
This scene was handed to me unfinished, my job was to populate the scene and finalise it, from the above screenshot the crates where created by me as well as the details found around the walls of the warehouse and the Crane grapple operation Terminals.
This scene was handed to me unfinished, my job was to populate the scene and finalise it, from the above screenshot the crates where created by me as well as the details found around the walls of the warehouse (upper top left of image) and Terminals.
This environment was given to me white boxed, my task was to visualise and build the entire environment from Scratch, All the assets here have been created by me.
This environment was given to me white boxed, my task was to visualise and build the entire environment from Scratch, All the assets here have been created by me.
This environment was given to me white boxed, my task was to visualise and build the entire environment from Scratch, All the assets here have been created by me.