2013-2016

I really enjoyed working on this Title Eisenhorn Xenos, Based on the Warhammer 40k book:  Xenos (Eisenhorn, #1) by Dan Abnett.

My main Responsibility in this project was the creation of Environments, I did the 3D modelling, texturing, lighting and any other tasks that needed support. I also textured and created all the weapons in the game there was around 50 weapons in total. All the environments needed to work on mobile and run efficiently on the desired devices, this meant that alot of optermisation and restrictions that needed to be maintained when creating art. I worked on nearly every environment on the game some more than others but as with many games studios there was always a percentage of collaboration.

Software Used:

  • 3Ds Max
  • Photoshop
  • Quixel Suite
  • Xnormal
  • UE3 (modified for PBR)