Below here is some of the work I’ve done for Gears 5 multiplayer, my main roles were set dressing and material creation. The maps have been worked on by the whole team so its a shared responsibility, The materials shown below were created by me using Substance Designer.

A big thank you goes out to the whole team, they’re a great bunch too work with and exceptionally talented.

Asylum

I worked on some of the Asylum materials all created in Substance Designer. Big thanks to Luke Efrussy, William Taylor Parker and Tibor Toth. Lighting by Nick Slaney. VFX by Sergi Salvador.

Crater

materials I made for Bunker, all created in substance designer, prop work and level dressing by Ben Cottage, Matthias Riegler. Lighting by Maria Yue. VFX by Sergi Salvador. Tech Art by Jon Langford. Design by Henry Tofts.

Vasgar

Materials i made for Vasgar, all created in substance designer, prop work and level dressing by Tibor Toth, Ben Cottage, Luke Efrussy. Lighting by Derek Patterson. VFX by Sergi Salvador. Tech Art by Jonathan Murphy. Design by Kerian Hogben.

Vasgar

I created the Flagstone Floor in District. The meshing work for the map was created by Joe Tyas, Tibor Toth, Ibrahim Wahab, Lighting by Oskar Woinski. VFX by Sergi Salvador. Tech art by Sebastian-Grigore Bucur. Design by Kieran Hogben.